The 3D stage above is the firing lane β distance rings every 10u. Fire to watch the real projectile, its speed, arc, tracer, and splash. Slow time from the top bar to study fast rounds.
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WARWORLD
model Β· physics Β· combat harness
Troopers
The Undead
Arms must reach forward (toward the red +X arrow). Toggle Arm vectors below to verify.
Ascendants
Current Ascendants use their live in-game silhouettes, colors, and authored equipment.
Vehicles & Structures
Gadgets Β· Pickups Β· Props
All 16 systems use the same +X front and the selected destruction state.
Inspect
Animation
Physics sandbox
Sim gravity 22 u/sΒ² Β· hop 7 Β· jet thrust 9.5
Combat sandbox
Tracer leaves the shooter's muzzle line and lands on the dummy β checks the muzzle offset & facing.
Sound Lab
All 53 sounds. βΆ auditions Β· sliders set volume/pitch (saved) Β· π replaces a sound with your own file (wav/mp3/ogg, saved in this browser) Β· βΊ restores stock. The game honors every change.
Orbit to inspect walls, cover, props, gates & lift pads. Top-down reads the floor plan of an interior (starship) map β scroll to zoom into a wing.
Terrain Truth
What the ground DOES β every value below is read live from the sim's own tables (map.ts), so this card cannot go stale. Sight is sampled through blocksShot at real heights; the drill column is the sim's actual DRILL_EATS menu.
Building Lab
Ladder foot (gold) climbs to the loft. Doors brown, windows slitted, walls per storey. Library templates load below.
Map Maker
Paint on the canvas. Select moves objectives (drag), Del removes them. Ctrl+Z/Y undo & redo. The laws re-check live β a green badge means the suite would pass. β Preview 3D orbits the map you're editing.
Feel Pass β live iteration
Every button plays the REAL shared math (animation.ts) on the staged body. Slow time from the top bar to study transitions.
idle
Biome Audio β designation
Each theme's surface β footstep slot + ambience bed. βΆ auditions a step Β· βΏ toggles the bed. Empty slots fall back to the universal footstep / silence β drop a wav in the Sound Lab (or public/audio/<slot>.wav) to fill one. Specs for every slot are in sound-specs.json.
drag orbit Β· scroll zoom Β· right-drag pan Β· R reset cam Β· Ctrl+K jump